Game Overview



Up: Table of Contents    Previous: Instructions    Next: Scoring    

*** Modern Game ***

This game includes 19 unit types and 10 terrain types, along with 2 material types.
Number of sides to play may range from 2 to 15, defaulting to 2.

Side advantages may range from 1 to 5, defaulting to 1.

Terrain view is always accurate once seen.

Sides move simultaneously.

Unit Types:
    infantry (marches around and captures things)
    armor (faster than infantry, limited to open terrain)
    fighter (interceptor to get those nasty bombers)
    bomber (long range aircraft, carries infantry and bombs)
    destroyer (fast, cheap, and sinks subs)
    submarine (sneaks around and sinks ships)
    troop transport (carries infantry and armor across the pond)
    carrier (carries fighters and bombers around)
    battleship (the most powerful ship)
    nuclear bomb (leveler of cities (and anything else))
    base (airbase plus port)
    town (smaller than a city)
    city (capital of a side)
    radar (looks for units)
    artillery (blows things up at a distance)
    aaa (blows up aircraft)
    engineer (builds things)
    mine (blows things up as they pass)
    mineship (lays and clears mines at sea)

Terrain Types:
    sea (deep ocean)
    shallows (coastal waters and lakes)
    swamp (standing water and dense undergrowth)
    desert (dry and sandy or rocky terrain)
    plains (flat or rolling countryside or steppe)
    forest (dense forest or jungle)
    mountains (high elevation and/or rugged terrain)
    ice (permanent ice fields)
    river
    road

Material Types:
    fuel (basic supply that all units need)
    ammo (generic supply used in combat)


Up: Table of Contents    Previous: Instructions    Next: Scoring    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).