X
Up: Table of Contents Previous: Material Next: Material
----- For evaporating units. -----
Base production: (none)
Base consumption: Levelled City:1 Levelled Major City:1 Levelled Aerospace Facility:1 Levelled Industrial Center:1
Storage: Levelled City:24 Levelled Major City:24 Levelled Aerospace Facility:24 Levelled Industrial Center:24
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Levelled City:0:0 Levelled Major City:0:0 Levelled Aerospace Facility:0:0 Levelled Industrial Center:0:0
Initial unit quantities at game start:Levelled City:0 Levelled Major City:0 Levelled Aerospace Facility:0 Levelled Industrial Center:0
Up: Table of Contents Previous: Material Next: Material
File produced by Xcscribe for Xconq version 7.5pre (July 2004).