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----- a barrier to movement -----

Side Attributes:

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into all terrain types.

Hit Points (HP): 2.
Generic capacity for units is 1.
Relative sizes of occupants: 99 by default, 1 for ant, spider, skeeter, beetle.
Construction points (CP): 5.

Hit chances are 0% vs all unit types.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs sting.
Can capture (ACP 0 vs all unit types).
Chance to capture: 50% vs ant, skeeter, bee, 0% vs web, mound, nest, 70% vs queen, fly, 30% vs spider, 20% vs beetle.

100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    mobility, 1 storage, needs 1 to move, 1 consumed per move
    sting (none)

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).