web
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----- a barrier to movement -----
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 into all terrain types.
Hit Points (HP): 2.
Generic capacity for units is 1.
Relative sizes of occupants: 99 by default, 1 for ant, spider, skeeter, beetle.
Construction points (CP): 5.
Combat:
Hit chances are 0% vs all unit types.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs sting.
Can capture (ACP 0 vs all unit types).
Chance to capture: 50% vs ant, skeeter, bee, 0% vs web, mound, nest, 70% vs queen, fly, 30% vs spider, 20% vs beetle.
Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
mobility, 1 storage, needs 1 to move, 1 consumed per move
sting (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).