Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 40, height 500
1 smoothing passes
Lower percentiles: 70% by default, 0% for sea, river, 90% for mountains.
Upper percentiles: 90% by default, 70% for sea, 100% for mountains, 0% for river.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 80% for forest, 20% for plains.
Upper percentiles: 100% by default, 80% for plains, 20% for desert, 0% for river.
Terrain around edge is sea.
Rivers: (not attempted)
Countries: (not attempted)
Minimum terrain in each country: 0 by default, 1 for sea, plains.
Start with: 0 by default, 1 for hoplite, trireme, metropolis.
Independents nearby: 0 by default, 3 for polis.
Favored terrain:
hoplite: 100% by default, 0% for sea.
trireme: 100% for all terrain types.
polis: 100% by default, 0% for sea.
metropolis: 100% by default, 0% for sea.
Independent units: (not attempted)
Chance of independent polis: 0% by default, 10% in plains, 5% in forest, 2.50% in desert.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
29 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).