supply source(b)
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----- connection to British supply sources -----
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 99 by default, 4 into clear.
Gets up to 4 free MP if needed to finish a move.
Hit Points (HP): 1.
Vanishes if in: false by default, true for sea.
Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
supply-b, 50 basic production, 999 storage (999 at start of game), send up to 30 cells away
supply-a (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).