death star



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----- make your enemies afraid, very afraid... -----

Point Value: 230

Notes:
The Death Star is the most powerful unit in this period. In close quarters other units can be flattened, however Death Stars can be captured by storm troopers and have some vulnerability to fighters. They are the only moving unit which repairs itself once a turn.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 4 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 2 into nebula.

Hit Points (HP): 31.    Recovers by 2 HP each turn.
Vanishes if in: false by default, true for blackhole.
Dedicated space for units: 10 by default, 0 for death star, moon, planet, 1 for dreadnought.
Construction points (CP): 150.

Construction:
ACP to create: 0 by default, 1 for photon torpedo, SF-1 fighter.
    CP upon creation: 1 by default, 3 for photon torpedo.
ACP to build: 0 by default, 1 for photon torpedo, SF-1 fighter.
Can build at own location.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 80% vs light cruiser, battlecruiser, dreadnought, 85% vs SF-1 fighter, moon, 60% vs storm-trooper, planet, 0% vs photon torpedo, 90% vs transport, 50% vs death star.
Damage is 50 by default, 999 vs moon, planet, 5 vs death star.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 7 cells away.

Material Handling:
    photons, 30 basic production, 30 storage (30 at start of game)
    matter, 30 basic production, 5000 storage (5000 at start of game), needs 1 to move, 1 consumed per move
    anti-matter, 30 basic production, 5000 storage (5000 at start of game), needs 1 to move, 1 consumed per move, 2 (ammo) consumed per attack
    o2, 30 basic production, 5000 storage (5000 at start of game)

Can auto-repair lost HP of other units: 0 by default, 1 for SF-1 fighter, transport, light cruiser, 2 for battlecruiser, dreadnought.
Range of auto-repair: -1 for all unit types.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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