dreadnought



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----- heavily armoured with deadly phasers -----

Point Value: 200

Notes:
Dreadnoughts are the largest of the fleet ships and are tough in close combat. But, despite the name, it best to play these ships with a certain amount of caution; one dreadnought can not take on a fleet, and Death Stars demand a respectful amount of distance.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 12 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 2 into nebula.

Hit Points (HP): 14.
Vanishes if in: false by default, true for blackhole.
Dedicated space for units: 0 by default, 5 for photon torpedo, 3 for SF-1 fighter.
Construction points (CP): 30.

Construction:
ACP to create: 0 by default, 1 for photon torpedo.
    CP upon creation: 1 by default, 3 for photon torpedo.
ACP to build: 0 by default, 1 for photon torpedo.
Can build at own location.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs photon torpedo, moon, planet, 50% vs dreadnought, death star, 100% vs storm-trooper, 95% vs transport, 75% vs light cruiser, 70% vs SF-1 fighter, 60% vs battlecruiser.
Damage is 2 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 4 cells away.

Material Handling:
    photons, 5 basic production, 30 storage (30 at start of game)
    matter, 3 basic production, 1000 storage (1000 at start of game), 1 basic consumption, needs 1 to move, 1 consumed per move
    anti-matter, 3 basic production, 1000 storage (1000 at start of game), 1 basic consumption, needs 1 to move, 1 consumed per move, 2 (ammo) consumed per attack
    o2, 1000 storage (1000 at start of game)

Can auto-repair lost HP of other units: 0 by default, 1 for SF-1 fighter.
Range of auto-repair: -1 for all unit types.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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