battlecruiser



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----- specially designed for fleet action -----

Point Value: 10

Notes:
Battle Cruisers provide photon torpedos. Generally, they provide the backbone of a battle fleet.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 10 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 2 into nebula.

Hit Points (HP): 9.
Vanishes if in: false by default, true for blackhole.
Dedicated space for units: 0 by default, 2 for photon torpedo, SF-1 fighter.
Construction points (CP): 15.

Construction:
ACP to create: 0 by default, 1 for photon torpedo.
    CP upon creation: 1 by default, 2 for photon torpedo.
ACP to build: 0 by default, 1 for photon torpedo.
Can build at own location.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs photon torpedo, moon, planet, 40% vs dreadnought, death star, 90% vs storm-trooper, 85% vs transport, 65% vs light cruiser, 60% vs SF-1 fighter, 50% vs battlecruiser.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 3 cells away.

Material Handling:
    photons, 3 basic production, 20 storage (20 at start of game)
    matter, 3 basic production, 550 storage (550 at start of game), 1 basic consumption, needs 1 to move, 1 consumed per move
    anti-matter, 3 basic production, 550 storage (550 at start of game), 1 basic consumption, needs 1 to move, 1 consumed per move, 2 (ammo) consumed per attack
    o2, 550 storage (550 at start of game)

Can auto-repair lost HP of other units: 0 by default, 1 for SF-1 fighter.
Range of auto-repair: -1 for all unit types.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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