light cruiser



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----- quick lightly armoured cruiser -----

Point Value: 24

Notes:
Light Cruisers are the smallest of the fleet ships. They are very vulnerable in fleet combat however, especially to dreadnoughts. They are good at reconnaissance. The main use of light cruisers is to provide bait to attract his ships or, occasionally, to eat up his photon torpedos.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 12 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 2 into nebula.

Hit Points (HP): 5.
Vanishes if in: false by default, true for blackhole.
Dedicated space for units: 0 by default, 1 for SF-1 fighter.
Construction points (CP): 9.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs photon torpedo, moon, planet, 70% vs storm-trooper, SF-1 fighter, transport, 30% vs dreadnought, death star, 50% vs light cruiser, 35% vs battlecruiser.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 3 cells away.

Material Handling:
    photons, 3 basic production, 15 storage (15 at start of game)
    matter, 3 basic production, 300 storage (300 at start of game), 1 basic consumption, needs 1 to move, 1 consumed per move
    anti-matter, 3 basic production, 300 storage (300 at start of game), 1 basic consumption, needs 1 to move, 1 consumed per move, 2 (ammo) consumed per attack
    o2, 300 storage (300 at start of game)

Can auto-repair lost HP of other units: 0 by default, 1 for SF-1 fighter.
Range of auto-repair: -1 for all unit types.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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