SF-1 fighter



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----- moves fast, can hit most things -----

Point Value: 256

Notes:
Fighters are good for reconnaissance and for harrasing the enemy battle cruisers. Send them, take a point of damage, and come home. As previously mentioned they have a slim chance of destroying a Death Star in one hit, however, its a suicide run.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 17 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 2 into nebula.

Hit Points (HP): 2.
Vanishes if in: false by default, true for blackhole.
Construction points (CP): 3.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs photon torpedo, moon, planet, 50% vs storm-trooper, SF-1 fighter, 70% vs transport, 40% vs light cruiser, 35% vs battlecruiser, 30% vs dreadnought, 2% vs death star.
Damage is 1 by default, 999 vs death star, 2 vs dreadnought.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    photons (none)
    matter, 34 storage (34 at start of game), 1 basic consumption, needs 1 to move, 1 consumed per move
    anti-matter, 5 storage (5 at start of game), 1 basic consumption, 1 (ammo) consumed per attack
    o2 (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).