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----- for capturing planets, moons, & death stars -----

Point Value: 256

Storm Trooper suffocate in outer space, so don't put them there.

Side Attributes:
    Can belong to the following sides: .

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 2 into nebula.

Hit Points (HP): 1.
Vanishes if in: true for all terrain types.
Construction points (CP): 2.

Can attack (ACP 1 vs all unit types).
Hit chances are 50% vs storm-trooper, moon, planet, 30% vs transport, light cruiser, battlecruiser, 10% vs SF-1 fighter, death star, 0% vs photon torpedo, 20% vs dreadnought.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 50% vs moon, 30% vs planet, 20% vs death star.

Other Actions:
Can be disbanded (1 ACP).

0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    photons (none)
    matter (none)
    anti-matter (none)
    o2, 1 storage (1 at start of game), 1 basic consumption, 1 consumed per move

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.

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