storm-trooper
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----- for capturing planets, moons, & death stars -----
Point Value: 256
Notes:
Storm Trooper suffocate in outer space, so don't put them there.
Side Attributes:
Can belong to the following sides: .
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 2 into nebula.
Hit Points (HP): 1.
Vanishes if in: true for all terrain types.
Construction points (CP): 2.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% vs storm-trooper, moon, planet, 30% vs transport, light cruiser, battlecruiser, 10% vs SF-1 fighter, death star, 0% vs photon torpedo, 20% vs dreadnought.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 50% vs moon, 30% vs planet, 20% vs death star.
Other Actions:
Can be disbanded (1 ACP).
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
photons (none)
matter (none)
anti-matter (none)
o2, 1 storage (1 at start of game), 1 basic consumption, 1 consumed per move
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).