photon torpedo
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----- shoot these at your enemy -----
Point Value: 256
Notes:
The Photon Torpedo is the main means of attack. It has a range of seven and does two points of damage to any other unit. It's wise to save these until you have enough to kill a big ship in one turn: wounded ships often make it home.
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 7 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 2 into nebula.
Hit Points (HP): 1.
Vanishes if in: false by default, true for blackhole.
Construction points (CP): 3.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 100% by default, 0% vs photon torpedo, 99% vs death star, 95% vs light cruiser, 90% vs battlecruiser, 85% vs dreadnought.
Damage is 2 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.
Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
photons, 1 storage (1 at start of game), 1 basic consumption, 5 used in creation
matter (none)
anti-matter (none)
o2 (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).