photon torpedo



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----- shoot these at your enemy -----

Point Value: 256

Notes:
The Photon Torpedo is the main means of attack. It has a range of seven and does two points of damage to any other unit. It's wise to save these until you have enough to kill a big ship in one turn: wounded ships often make it home.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 7 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 2 into nebula.

Hit Points (HP): 1.
Vanishes if in: false by default, true for blackhole.
Construction points (CP): 3.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 100% by default, 0% vs photon torpedo, 99% vs death star, 95% vs light cruiser, 90% vs battlecruiser, 85% vs dreadnought.
Damage is 2 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs anti-matter.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    photons, 1 storage (1 at start of game), 1 basic consumption, 5 used in creation
    matter (none)
    anti-matter (none)
    o2 (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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