Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 50, height 500
        1 smoothing passes
        Lower percentiles: 0% by default, 98% for blackhole.
        Upper percentiles: 98% by default, 100% for blackhole.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 90% for nebula.
        Upper percentiles: 100% by default, 90% for vacuum.
    Terrain around edge is vacuum.

Rivers: (not attempted)

Countries: (not attempted)
    7 cells across, at least 20 cells apart, and at most 100 cells apart
    Minimum terrain in each country: 6 by default, 0 for nebula, blackhole.
    Start with: 2 for transport, light cruiser, battlecruiser, planet, 1 for dreadnought, death star, 0 for photon torpedo, 5 for SF-1 fighter, 4 for storm-trooper, 3 for moon.
    Favored terrain:
        storm-trooper: 0% for all terrain types.
        SF-1 fighter: 0% for all terrain types.
        transport: 100% by default, 0% for nebula, blackhole.
        light cruiser: 100% by default, 0% for nebula, blackhole.
        battlecruiser: 100% by default, 0% for nebula, blackhole.
        dreadnought: 100% by default, 0% for nebula, blackhole.
        death star: 70% by default, 30% for nebula, 0% for blackhole.
        moon: 50% by default, 0% for blackhole.
        planet: 85% by default, 15% for nebula, 0% for blackhole.

Independent units: (not attempted)
    Chance of independent moon: 0.40% by default, 0% in nebula, blackhole.
    Chance of independent planet: 0.20% by default, 0% in nebula, blackhole.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

19 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).