base



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Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 100.
Generic capacity for units is 32.
Relative sizes of occupants: 1 by default, 4 for fighter, dive bomber, torpedo bomber, PBY, 99 for base.
Exerts ZOC out to: 0 by default, -1 for PBY, submarine.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Chance to see if in same cell is 100% by default, 50% for submarine.
Chance to see if adjacent is 100% by default, 10% for submarine.

Material Handling:
    fuel, 1000 storage (1000 at start of game), needs 1 to move, 1 consumed per move
    ammo, 1000 storage (1000 at start of game)
    shell, 1000 storage (1000 at start of game)
    bomb, 1000 storage (1000 at start of game)
    torp, 1000 storage (1000 at start of game)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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