fuel



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----- how to get around -----



Base production: (none)

Base consumption: fighter:12 dive bomber:12 torpedo bomber:12 PBY:6 destroyer:1 submarine:1 escort carrier:1 light cruiser:1 heavy cruiser:1 carrier:1 battleship:1

Storage: fighter:24 dive bomber:24 torpedo bomber:24 PBY:48 destroyer:500 submarine:500 escort carrier:500 light cruiser:500 heavy cruiser:500 carrier:500 battleship:500 base:1000

Consumption percentage as occupant: fighter:0 dive bomber:0 torpedo bomber:0 PBY:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: fighter:1 dive bomber:1 torpedo bomber:1 PBY:1 destroyer:1 submarine:1 escort carrier:1 light cruiser:1 heavy cruiser:1 carrier:1 battleship:1 base:1

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: fighter:1 dive bomber:1 torpedo bomber:1 PBY:1 destroyer:1 submarine:1 escort carrier:1 light cruiser:1 heavy cruiser:1 carrier:1 battleship:1 base:1

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
fighter:0:0 dive bomber:0:0 torpedo bomber:0:0 PBY:0:0 destroyer:0:0 submarine:0:0 escort carrier:0:0 light cruiser:0:0 heavy cruiser:0:0 carrier:0:0 battleship:0:0 base:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).