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----- heavy construction materials -----

Base production: capital:10

Base consumption: (none)

Storage: cargo-ship:100 nuclear-plant:999 harbor:200 airfield:200 warehouse:999 capital:999

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: (none)

Per build of: fishing-boat:50 cargo-ship:50 tanker:50 ore-ship:50 slave-ship:50 troop-transport:50 landing-craft:50 torpedo-boat:50 destroyer:50 frigate:50 light-cruiser:50 heavy-cruiser:50 battleship:50 light-carrier:50 escort-carrier:50 carrier:50 missile-frigate:50 missile-cruiser:50 submarine:50 asw-cruiser:50 minesweeper:50 fighter-1:50 fighter-2:50 escort:50 naval-fighter:50 light-bomber:50 medium-bomber:50 heavy-bomber:50 airlifter:50 attack-helicopter:50 transport-helicopter:50 recon-plane:50 asw-plane:50 missile:50 icbm:50 sam:50 abm:50 small-nuke:50 medium-nuke:75 large-nuke:100

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
cargo-ship:1:1 nuclear-plant:1:1 harbor:1:5 airfield:1:5 warehouse:5:5 capital:2:5

Initial unit quantities at game start:(none)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).