Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 0% by default, 70% for settled, wilderness, 95% for mountains.
Upper percentiles: 70% for sea, 0% for wasteland, highway, 100% for mountains, 95% for wilderness, 75% for settled.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 40% for settled.
Upper percentiles: 100% by default, 60% for settled.
Terrain around edge is sea.
Rivers: (not attempted)
Countries: (not attempted)
Start with: 0 by default, 1 for capital.
Favored terrain:
capital: 0% by default, 100% for settled.
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).