air



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----- attached aircraft used for support -----



Base production: (none)

Base consumption: (none)

Storage: escort carrier:24 cvl:36 cvs:12 carrier:72 airfield:72 airbase:144 town:288 city:576

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: escort carrier:6 cvl:6 cvs:6 carrier:6 airfield:6 airbase:6 port:6 town:6 city:6


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: escort carrier:1 cvl:1 cvs:1 carrier:1 airfield:1 airbase:1 port:1 town:1 city:1


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
escort carrier:0:0 cvl:0:0 cvs:0:0 carrier:0:0 airfield:0:0 airbase:0:0 town:0:0 city:0:0

Initial unit quantities at game start:airbase:100 town:100 city:100



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).