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----- A single Vought OS2U-3 Kingfisher seaplane -----

Cruising speed: 119 mph at 5,000 ft
Maximum speed: 164 mph at 5,500 ft
Service ceiling: 13,000 ft
Armament: One fixed 0.30" M2 machine gun
One flexible 0.30" M2 machine gun
Range: 805 st miles

Two-seat single radial-engined mid-wing monoplane high-tail float seaplane.

Side Attributes:
    Can belong to the following sides: USA.

Actions and Action Points (ACP):
    Can act until -40 ACP left.
    Receives basic allotment of 40 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 10 ACP per move.
    Needs MP to enter terrain: 10 by default, 20 into mountains, ice, 0 into river.
    MP to enter unit: 200 into all unit types.
    Gets up to 200 free MP if needed to finish a move.

Hit Points (HP): 1.

0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Chance to see if adjacent is 100% by default, 0% for submarine.

Material Handling:
    fuel, 26 storage (26 at start of game), 3 basic consumption, times 0% if occupant, needs 1 to move, 1 consumed per move
    bombs (none)
    torps (none)

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.

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