spaceport



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----- Builds aircraft -----

Point Value: 3

Side Attributes:
    None.

Actions and Action Points (ACP):
    Acts independently of ACP restrictions.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 10.    Recovers by 0.50 HP each turn.
Generic capacity for units is 16.
Relative sizes of occupants: 999 by default, 1 for settler, engineer, infantry, armor, rover, bus, mothership, saucer, fighter.
Construction points (CP): 15.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.
Vision is line-of-sight.

Material Handling:
    food (none)
    ores, 9999 storage
    fuel, 400 storage
    ammo, 5 basic production, 200 storage, needs 1 (weapons or equipment) to attack, 1 (ammo) consumed per attack

Can auto-repair lost HP of other units: 0 by default, 1 for mothership, saucer, fighter.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).