fuel
Up: Table of Contents Previous: Material Next: Material
----- Feeds machines -----
Base production: mothership:2
Base consumption: mothership:1 saucer:1 fighter:1
Storage: city:600 arcology:800 floating-city:300 spaceport:400 mothership:200 saucer:32 fighter:24
Consumption percentage as occupant: city:0 arcology:0 floating-city:0 radar:0 spaceport:0 settler:0 engineer:0 infantry:0 armor:0 rover:0 bus:0 transport:0 mothership:0 saucer:0 fighter:0 orcs:0 trolls:0 spiders:0 wolves:0 dragons:0 orc-hole:0 troll-cave:0 spider-nest:0 wolf-den:0 dragon-lair:0
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: mothership:1 saucer:1 fighter:1
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: mothership:1 saucer:1 fighter:1
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
city:0:0 arcology:0:0 floating-city:0:0 spaceport:0:0 mothership:0:0 saucer:0:0 fighter:0:0
Initial unit quantities at game start:city:0 arcology:0 floating-city:0 spaceport:0
Up: Table of Contents Previous: Material Next: Material
File produced by Xcscribe for Xconq version 7.5pre (July 2004).