Up: Table of Contents    Previous: Material    Next: Material    

----- Construction material -----

Base production: (none)

Base consumption: (none)

Storage: city:9999 arcology:9999 floating-city:9999 spaceport:9999

Consumption percentage as occupant: city:0 arcology:0 floating-city:0 radar:0 spaceport:0 settler:0 engineer:0 infantry:0 armor:0 rover:0 bus:0 transport:0 mothership:0 saucer:0 fighter:0 orcs:0 trolls:0 spiders:0 wolves:0 dragons:0 orc-hole:0 troll-cave:0 spider-nest:0 wolf-den:0 dragon-lair:0

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: (none)

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
city:0:0 arcology:0:0 floating-city:0:0 spaceport:0:0

Initial unit quantities at game start:city:0 arcology:0 floating-city:0 spaceport:0

Up: Table of Contents    Previous: Material    Next: Material    

File produced by Xcscribe for Xconq version 7.5pre (July 2004).