Game Overview



Up: Table of Contents    Previous: Instructions    Next: Scoring    

*** Civilization II ***

This game includes 121 unit types and 35 terrain types, along with 6 material types, and it has 89 types of advances.
Number of sides to play may range from 4 to 7, defaulting to 2.

Side advantages may range from 1 to 5, defaulting to 1.

Terrain view is always accurate once seen.

Game can go for up to 451 turns.
Sides move simultaneously.

Unit Types:
    AEGIS Cruiser
    Alpine Troops
    Archers
    Armor
    Artillery
    Battleship
    Bomber
    Cannon
    Caravan
    Caravel
    Carrier
    Catapult
    Cavalry
    Chariot
    Cruise Missile
    Cruiser
    Crusaders
    Destroyer
    Diplomat
    Dragoons
    Elephants
    Engineers
    Explorers
    Fanatics
    Fighter
    Freight
    Frigate
    Galleon
    Helicopter
    Horsemen
    Howitzer
    Ironclad
    Knights
    Legion
    Marines
    Mechanized Infantry
    Musketeer
    Nuclear Missile
    Paratroopers
    Partisans
    Phalanx
    Pikemen
    Riflemen
    Settlers
    Spy
    Stealth Bomber
    Stealth Fighter
    Submarine
    Transport
    Trireme
    Warriors
    City
    Airport
    Aqueduct
    Bank
    Barracks
    Capitalization
    Cathedral
    City Walls
    Coastal Fortress
    Colosseum
    Courthouse
    Factory
    Granary
    Harbor
    Hydro Plant
    Library
    Manufacturing Plant
    Marketplace
    Mass Transit
    Nuclear Plant
    Offshore Platform
    Palace
    Police Station
    Port Facility
    Power Plant
    Recycling Center
    Research Lab
    SAM Missile Battery
    SDI Defense
    Sewer System
    Solar Plant
    Space Ship Component
    Space Ship Module
    Space Ship Structural
    Stock Exchange
    Superhighways
    Supermarket
    Temple
    University
    Adam Smith's Trading Company
    Apollo Program
    Colossus
    Copernicus' Observatory
    Cure for Cancer
    Darwin's Voyage
    Eiffel Tower
    Great Library
    Great Wall
    Hanging Gardens
    Hoover Dam
    Isaac Newton's College
    J.S. Bach's Cathedral
    King Richard's Crusade
    Leonardo's Workshop
    Lighthouse
    Magellan's Expedition
    Manhattan Project
    Marco Polo's Embassy
    Michelangelo's Chapel
    Oracle
    Pyramids
    SETI Program
    Shakespeare's Theatre
    Statue of Liberty
    Sun Tzu's War Academy
    United Nations
    Womens' Suffrage
    Airbase (rural airport/airbase)
    Fortress (countryside fortifications)
    Village

Terrain Types:
    ocean (deep ocean)
    ocean/fish (ocean with extra food and trade goods)
    ocean/whales (ocean with extra food and trade goods)
    swamp (standing water and dense undergrowth)
    peat-swamp (standing water and dense undergrowth)
    spice-swamp (standing water and dense undergrowth)
    desert (dry and sandy or rocky terrain)
    oasis (desert with extra food and shields)
    oil-desert (desert with extra shields)
    plains (flat or rolling countryside or steppe)
    buffalo-plains (flat or rolling countryside or steppe)
    wheat-plains (flat or rolling countryside or steppe)
    grassland
    lush-grassland
    forest (dense forest)
    pheasant-forest (dense forest)
    silk-forest (dense forest)
    jungle
    fruit-jungle
    gems-jungle
    hills (moderately varying terrain)
    coal-hills (moderately varying terrain)
    wine-hills (moderately varying terrain)
    mountains (high elevation and/or rugged terrain)
    gold-mountains (high elevation and/or rugged terrain)
    iron-mountains (high elevation and/or rugged terrain)
    tundra
    furs-tundra
    musk-ox-tundra
    glacier (permanent glacier fields)
    ivory-glacier (permanent glacier fields with ivory)
    oil-glacier (permanent glacier fields with oil)
    river
    road
    rail-line

Material Types:
    Food
    Shields
    Arrows
    Taxes
    Luxuries
    Science

Advances:
    Advanced Flight
    Alphabet
    Amphibious Warfare
    Astronomy
    Atomic Theory
    Automobile
    Banking
    Bridge Building
    Bronze Working
    Ceremonial Burial
    Chemistry
    Chivalry
    Code of Laws
    Combined Arms
    Combustion
    Communism
    Computers
    Conscription
    Construction
    Corporation
    Currency
    Democracy
    Economics
    Electricity
    Electronics
    Engineering
    Environmentalism
    Espionage
    Explosives
    Feudalism
    Flight
    Fundamentalism
    Fusion Power
    Future Technology
    Genetic Engineering
    Guerrilla Warfare
    Gunpowder
    Horseback Riding
    Industrialization
    Invention
    Iron Working
    Labor Union
    The Laser
    Leadership
    Literacy
    Machine Tools
    Magnetism
    Map Making
    Masonry
    Mass Production
    Mathematics
    Medicine
    Metallurgy
    Miniaturization
    Mobile Warfare
    Monarchy
    Monotheism
    Mysticism
    Navigation
    Nuclear Fission
    Nuclear Power
    Philosophy
    Physics
    Plastics
    Polytheism
    Pottery
    Radio
    Railroad
    Recycling
    Refining
    Refrigeration
    Republic
    Robotics
    Rocketry
    Sanitation
    Seafaring
    Space Flight
    Stealth
    Steam Engine
    Steel
    Superconductor
    Tactics
    Theology
    Theory of Gravity
    Trade
    The University
    Warrior Code
    The Wheel
    Writing


Up: Table of Contents    Previous: Instructions    Next: Scoring    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).