Game Overview

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*** Cave of Amazement ***

This game includes 23 unit types and 5 terrain types, along with 2 material types.
Number of sides to play may range from 2 to 15, defaulting to 2.

Side advantages are fixed.

Terrain view is always accurate once seen.

Sides move simultaneously.

Unit Types:
    human (Moves around, fights enemy monsters, captures places)
    corpse (A dead thing)
    orc (Easy to produce, but no special features)
    elf (Faster than orcs, can outrun anything except a dragon)
    dwarf (Builds your infrastructure)
    ant (Slowest of all monsters, but easy to produce, armored, and explosive)
    beetle (Faster than ants, and even more heavily armored)
    spider (One of the fastest, most heavily armored monsters)
    green dragon (Slightly weaker than a pit demon, but brethes fire)
    red dragon (A harbinger of doom, if motivated to kill)
    imp (Rather weak, but can move through solid rock (slowly))
    pit demon (Very hard to kill, strikes fear in all but the dragons)
    beholder (Evil eye can kill if it stares at a victim for long enough)
    skeleton (Runs around and attacks anything that it doesn't recognize)
    Magic supply kit (Produces food and water for the bearer)
    Guardian stone (Reduces the risk of injury in battle)
    Humanity stone (Can clone a human or hypnotize your enemies)
    Lightning stone (Can fire a bolt of lightning at a distant target)
    Glowing stone (Allows the bearer to see things father away)
    nest (Produces giant insects)
    orc hole (Produces humanoid monsters)
    pentagram (Produces the most demonic creatures)
    ruins (Any orc hole, nest, or pentagram that has been destroyed in battle)

Terrain Types:

Material Types:
    food (Everybody needs to eat or they starve to death)
    water (Everybody needs water or they shivel up and die)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).