scrap



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----- Used to create undead units -----



Base production: (none)

Base consumption: (none)

Storage: centipede:200 ruins:100 small-wreck:10 medium-wreck:20 large-wreck:30

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: centipede:1


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: zombie:1


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
centipede:0:0 ruins:0:0 small-wreck:0:0 medium-wreck:0:0 large-wreck:0:0

Initial unit quantities at game start:centipede:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).