Shipwreck



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----- A ruined or beached ship. -----

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 4.
Vanishes if in: false by default, true for barrier.
Exerts ZOC out to: -1 by default, 0 for Sea Transports, Torpedo Boats, Patrol Ship, Destroyer, Frigate, Cruiser, Command Cruiser, Battleship, Escort Carrier, Light Carrier, Fleet Carrier, Submarine.
Construction points (CP): 0.

Other Actions:
Can be disbanded (1 ACP), losing 1 HP per action.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can never see other units.

Material Handling:
    c, 1 basic consumption, needs 1 to move, 1 consumed per move, 5 used in creation, 2 used to add 1 CP, 200 used to restore 1 HP
    f1 (none)
    f2 (none)
    r (none)
    v (none)
    h (none)
    e (none)
    m (none)
    s, needs 1 to move, 200 used to restore 1 HP
    p (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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