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----- Vehicles. Trucks, tanks, bulldozers, planes, etc.... -----

Base production: Town:5 City:20 Grand Citadel:40 Metropolis:40 Capitol:40

Base consumption: (none)

Storage: Town:50 City:200 Grand Citadel:800 Metropolis:800 Capitol:1000 Base:400 Sea Base:250

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: Mech Infantry:4 Cavalry:5 Armor:4 Marines:4 Artillery:3 AA Battery:1 Field HQ:5 Engineers:5 Cargo Planes:16 Fighters:4 Escort Fighters:4 Dive Bombers:4 Torp Bombers:4 Bombers:4 Spy Planes:4

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:10 City:15:15 Grand Citadel:50:50 Metropolis:40:40 Capitol:50:50 Base:40:40 Sea Base:40:40

Initial unit quantities at game start:(none)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).