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----- Settlers. The foundation for new towns. -----

1 of this represents 100 individuals.

Base production: Town:1 City:4 Metropolis:20 Capitol:20

Base consumption: (none)

Storage: Town:3 City:10 Metropolis:40 Capitol:50 Germinator:110

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: Town:100 Grand Citadel:100

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:0 City:15:0 Metropolis:40:0 Capitol:50:0 Germinator:0:50

Initial unit quantities at game start:(none)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).