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----- Recruits. Young people who are willing to die for your cause. -----

1 of this represents 100 individuals.

Base production: Town:1 City:5 Grand Citadel:20 Metropolis:20 Capitol:20

Base consumption: Grand Citadel:3 Metropolis:3 Capitol:3 Base:3

Storage: Town:5 City:15 Grand Citadel:50 Metropolis:40 Capitol:50 Base:250 Sea Base:250

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: Infantry:4 Mech Infantry:4 Cavalry:3 Armor:4 Marines:4 Paratroopers:4 Artillery:4 AA Battery:4 Field HQ:5 Engineers:4 Sea Transports:15 Torpedo Boats:1 Patrol Ship:1 Destroyer:1 Frigate:1 Cruiser:2 Command Cruiser:2 Battleship:4 Escort Carrier:2 Light Carrier:5 Fleet Carrier:10 Submarine:1 Bombers:1

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: Infantry:125 Mech Infantry:125 Cavalry:25 Armor:25 Marines:125 Paratroopers:125 Artillery:125 AA Battery:125 Field HQ:125 Engineers:125 Sea Transports:100 Torpedo Boats:100 Patrol Ship:100 Destroyer:100 Frigate:100 Cruiser:100 Command Cruiser:100 Battleship:150 Escort Carrier:100 Light Carrier:150 Fleet Carrier:150 Submarine:100

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:10 City:15:15 Grand Citadel:50:50 Metropolis:40:40 Capitol:50:50 Base:40:40 Sea Base:40:40

Initial unit quantities at game start:(none)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).