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----- Fuel. Combusted by engines to perform work. -----



Base production: Town:30 City:120 Grand Citadel:200 Metropolis:200 Capitol:200

Base consumption: Cargo Planes:4 Fighters:4 Escort Fighters:4 Dive Bombers:4 Torp Bombers:4 Bombers:4 Spy Planes:4

Storage: Town:50 City:250 Grand Citadel:1000 Metropolis:1000 Capitol:1500 Fortifications:20 Base:500 Sea Base:300 Mech Infantry:14 Cavalry:20 Armor:14 Marines:14 Artillery:14 AA Battery:14 Field HQ:20 Germinator:20 Engineers:20 Sea Transports:20 Escort Carrier:50 Light Carrier:150 Fleet Carrier:400 Cargo Planes:60 Fighters:24 Escort Fighters:48 Dive Bombers:24 Torp Bombers:24 Bombers:60 Spy Planes:64

Consumption percentage as occupant: Cargo Planes:0 Fighters:0 Escort Fighters:0 Dive Bombers:0 Torp Bombers:0 Bombers:0 Spy Planes:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Cargo Planes:1 Fighters:1 Escort Fighters:1 Dive Bombers:1 Torp Bombers:1 Bombers:1 Spy Planes:1

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Cargo Planes:1 Fighters:1 Escort Fighters:1 Dive Bombers:1 Torp Bombers:1 Bombers:1 Spy Planes:1

Consumption per attack: Mech Infantry:1 Cavalry:1 Armor:1 Marines:1 Artillery:1 AA Battery:1 Field HQ:1 Germinator:1 Engineers:1 Cargo Planes:1 Fighters:1 Escort Fighters:1 Dive Bombers:1 Torp Bombers:1 Bombers:1 Spy Planes:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Town:10:10 City:15:15 Grand Citadel:50:50 Metropolis:40:40 Capitol:50:50 Fortifications:0:6 Base:40:40 Sea Base:40:40 Mech Infantry:0:3 Cavalry:0:3 Armor:0:3 Marines:0:3 Artillery:0:3 AA Battery:0:3 Field HQ:0:5 Germinator:0:3 Engineers:0:3 Sea Transports:3:3 Escort Carrier:0:0 Light Carrier:0:0 Fleet Carrier:0:0 Cargo Planes:0:0 Fighters:0:0 Escort Fighters:0:0 Dive Bombers:0:0 Torp Bombers:0:0 Bombers:0:0 Spy Planes:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).