Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 300, height 1000
        4 smoothing passes
        Lower percentiles: 0% for sea, barrier, river, road, 72% for forest, plains, desert, 100% for lake, 99% for glaciers, 90% for mountains, 76% for swamp, 70% for coastal waters.
        Upper percentiles: 95% for forest, plains, desert, 0% for barrier, river, road, 100% for lake, glaciers, 71% for sea, 99% for mountains, 77% for swamp, 75% for coastal waters.
    Wet blobs density 500, size 20, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 100% for lake, 90% for swamp, 60% for forest, 15% for plains.
        Upper percentiles: 100% by default, 0% for barrier, river, road, 90% for plains, 20% for desert.
    Terrain around edge is barrier.

Countries: (not attempted)
    Minimum terrain in each country: 0 by default, 1 for sea, coastal waters, 5 for plains.
    Start with: 0 by default, 1 for City, Capitol, Base, Infantry, Armor, Paratroopers, Germinator, Engineers, Frigate, Escort Carrier, Cargo Planes, Torp Bombers, 2 for Sea Base, Marines, Sea Transports, Patrol Ship, Destroyer, Fighters, 3 for Town.
    Favored terrain:
        Town: 0% by default, 40% for swamp, forest, plains, mountains, desert.
        City: 0% by default, 30% for swamp, forest, plains, mountains, desert.
        Capitol: 0% by default, 100% for plains.
        Base: 0% by default, 40% for swamp, forest, plains, mountains, desert.
        Sea Base: 0% by default, 100% for coastal waters.
        Infantry: 0% by default, 90% for plains, desert.
        Armor: 0% by default, 90% for plains, desert.
        Marines: 0% by default, 90% for plains, desert, 10% for coastal waters, lake.
        Paratroopers: 0% for all terrain types.
        Germinator: 0% by default, 100% for plains, desert.
        Engineers: 0% by default, 100% for plains, desert.
        Sea Transports: 0% for all terrain types.
        Patrol Ship: 0% for all terrain types.
        Destroyer: 0% for all terrain types.
        Frigate: 0% for all terrain types.
        Escort Carrier: 0% for all terrain types.
        Cargo Planes: 0% for all terrain types.
        Fighters: 0% for all terrain types.
        Torp Bombers: 0% for all terrain types.
    Country growth:
        Up to 31 cells across, 20 chance to stop if blocked.
    Growth chance, by terrain: -1% for all terrain types.
    Takeover chance, by terrain: 50 for sea, coastal waters, lake, plains, 0 for barrier, river, road, 20 for forest, mountains, 25 for desert, 10 for swamp, 2 for glaciers.
    Chance for additional unit: 0 by default, 30 for Town, 10 for City, 2 for Capitol.
    Maximum units in country: -1 by default, 0 for Ruins, Grand Citadel, Metropolis, 1 for City, Capitol, 3 for Town.
    People takeover chance, by terrain: 0 by default, 100 for swamp, forest, plains, mountains, desert, glaciers.
    Independent people chance: 0 by default, 75 for swamp, forest, plains, mountains, desert, glaciers.

Independent units: (not attempted)
    Chance of independent Ruins: 0% by default, 0.90% in plains, 0.36% in desert, 0.18% in swamp, 0.08% in forest, 0.04% in mountains.
    Chance of independent Town: 0% by default, 4% in swamp, mountains, 10% in plains, 8% in desert, 5% in forest.
    Chance of independent City: 0% by default, 1.80% in plains, 0.72% in desert, 0.36% in swamp, 0.16% in forest, 0.08% in mountains.
    Chance of independent Metropolis: 0% by default, 0.30% in plains, 0.12% in desert, 0.06% in swamp.

Roads: (not attempted)
    Chance to run:
    From Ruins: 0% by default, 5% to Ruins, Town, 40% to City
        50% chance of spur, if within 15 of road.
    From Town: 0% by default, 10% to Ruins, Town, 50% to City
        100% chance of spur, if within 15 of road.
    From City: 0% by default, 100% to City, Metropolis, Capitol
    From Metropolis: 0% by default, 100% to Metropolis, Capitol
    From Capitol: 0% by default, 100% to Capitol
    Routing of road from swamp: 0 by default, 100 vs swamp, forest, plains, mountains, desert, 40 vs glaciers.
    Routing of road from forest: 0 by default, 100 vs swamp, forest, plains, mountains, desert, 40 vs glaciers.
    Routing of road from plains: 0 by default, 100 vs swamp, forest, plains, mountains, desert, 40 vs glaciers.
    Routing of road from mountains: 0 by default, 100 vs swamp, forest, plains, mountains, desert, 40 vs glaciers.
    Routing of road from desert: 0 by default, 100 vs swamp, forest, plains, mountains, desert, 40 vs glaciers.
    Routing of road from glaciers: 0 by default, 100 vs swamp, forest, plains, mountains, desert, 40 vs glaciers.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 30% for swamp, mountains, 100% for glaciers, 50% for lake, 10% for forest, 5% for plains.
    Sink is lake.

Materials: (not attempted)

Names for geographical features: (not attempted)

Names for units: (not attempted)



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