building



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----- Good for hiding out. -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 10.
Generic capacity for units is 2.
Relative sizes of occupants: 99 by default, 1 for militia, death squad, warlord.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 10% by default, 0% vs tank, wreckage, building.
Damage is 1 by default, 0 vs wreckage.
Protection of occupants/transport is *1.00 by default, *0.50 for militia, death squad.
Becomes wreckage when destroyed.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 4 cells away.
Vision is line-of-sight.
Effective eye height is 50 in all terrain types.
Effective body height is 6 in all terrain types.

0.50% chance of revolt.

Fate if side loses: 100% chance to revolt.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).