villager



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----- the workers that collect food, wood, and metals -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 2 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into shallows, swamp, desert, grassland, cleared, 2 into hills.

Hit Points (HP): 20.
Vanishes if in: false by default, true for deep-sea, sea, forest, mountains.
Construction points (CP): 10.

Construction:
ACP to create: 0 by default, 1 for village, granary, treasury, market, farm, barracks, stable, workshop, shipyard, temple, palace, forum.
    Creation distance max: 0 by default, 1 for village, granary, treasury, market, farm, barracks, stable, workshop, shipyard, temple, palace, forum.
ACP to build: 0 by default, 1 for village, granary, treasury, market, farm, barracks, stable, workshop, shipyard, temple, palace, forum.
Range at which can build: 0 by default, 1 for village, granary, treasury, market, farm, barracks, stable, workshop, shipyard, temple, palace, forum.

Combat:
Can attack (ACP 1 by default, 0 vs berry-bushes, carcass, skeleton, stone-deposits, copper-deposits, iron-deposits, gold-deposits).
Hit chances are 0% by default, 50% vs antelope, elephant, crocodile, lion, 20% vs villager.
Damage is 0 by default, 1d4+1 vs antelope, elephant, crocodile, lion, 1 vs villager.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    food, 1 ACP to extract, 10 storage, 40 used in creation
    wood, 1 ACP to extract, 10 storage
    stone, 1 ACP to extract, 10 storage
    copper, 1 ACP to extract, 10 storage
    iron, 1 ACP to extract, 10 storage
    gold, 1 ACP to extract, 10 storage

Required advances to build: None.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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