Game Overview



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*** Ancient Days ***

This game includes 53 unit types and 11 terrain types, along with 6 material types, and it has 31 types of advances.
Number of sides to play may range from 2 to 15, defaulting to 4.

Side advantages are fixed.

Terrain view is always accurate once seen.

Sides move simultaneously.

Unit Types:
    villager (the workers that collect food, wood, and metals)
    clubman (oogah oogah)
    axeman
    swordsman
    hoplite
    phalanx
    legion (iron age army, very powerful)
    horseman
    cavalry
    war-elephant
    chariot
    archer
    composite-archer
    horse-archer
    elephant-archer
    chariot-archer
    shaman
    priest
    messiah
    catapult
    ballista
    fishing-boat
    transport
    galley
    trireme
    catapult-trireme
    wall
    watch tower
    ballista tower
    village (where the village people live)
    granary (food storage)
    treasury (wood and metal storage)
    market (economic center)
    farm (produces food)
    barracks (trains infantry units)
    stable (trains horse and elephant units)
    workshop (builds engines and researches technologies)
    shipyard (builds ships)
    temple
    palace
    forum
    berry-bushes (a source of food)
    antelope (safe prey for hunters, but hard to catch)
    elephant (excellent source of food, but dangerous to hunt)
    crocodile
    lion
    fish
    carcass (body of a dead animal)
    skeleton (fate of a carcass that has been stripped of food)
    stone-deposits (a source of stone for construction)
    copper-deposits (a source of copper for bronze working)
    iron-deposits (a source of iron for iron working)
    gold-deposits (a source of gold)

Terrain Types:
    deep-sea
    sea
    shallows
    swamp
    desert
    forest
    grassland
    felled
    cleared
    hills
    mountains (high impassable mountains)

Material Types:
    food (basic requirement for life)
    wood (most common construction material)
    stone (stronger construction material)
    copper (used for Bronze Age tools and weaponry)
    iron (used for Iron Age tools and weaponry)
    gold (valuable in all ages, used to purchase more advanced units)

Advances:
    alchemy
    archery (enables archers)
    architecture (needed for more advanced buildings)
    bronze working (the fundamental advance of the Bronze Age)
    chain mail (Iron Age armor)
    coinage
    composite bow
    copper mining
    domestication (domestication of animals, improves food production of farms)
    elephant riding (technique of taming and riding elephants)
    engineering
    gold mining
    horseback riding (technique of riding horses)
    iron mining
    iron working (the fundamental advance of the Iron Age)
    irrigation (improves food production, allows farms in deserts)
    leather armor (most primitive type of armor)
    masonry
    mathematics
    monotheism
    mysticism
    navigation (needed to cross open sea)
    plow (improves food production of farms)
    polytheism
    pottery (improves food storage?)
    scale-armor (Bronze Age armor)
    stone-mining
    toolworking (the fundamental advance of the Tool Age)
    wheel (needed to make wheeled units)
    woodworking (needed to make complex wooden construction)
    writing


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