Game Overview
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*** Ancient Days ***
This game includes 53 unit types and 11 terrain types, along with 6 material types, and it has 31 types of advances.
Number of sides to play may range from 2 to 15, defaulting to 4.
Side advantages are fixed.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
villager (the workers that collect food, wood, and metals)
clubman (oogah oogah)
axeman
swordsman
hoplite
phalanx
legion (iron age army, very powerful)
horseman
cavalry
war-elephant
chariot
archer
composite-archer
horse-archer
elephant-archer
chariot-archer
shaman
priest
messiah
catapult
ballista
fishing-boat
transport
galley
trireme
catapult-trireme
wall
watch tower
ballista tower
village (where the village people live)
granary (food storage)
treasury (wood and metal storage)
market (economic center)
farm (produces food)
barracks (trains infantry units)
stable (trains horse and elephant units)
workshop (builds engines and researches technologies)
shipyard (builds ships)
temple
palace
forum
berry-bushes (a source of food)
antelope (safe prey for hunters, but hard to catch)
elephant (excellent source of food, but dangerous to hunt)
crocodile
lion
fish
carcass (body of a dead animal)
skeleton (fate of a carcass that has been stripped of food)
stone-deposits (a source of stone for construction)
copper-deposits (a source of copper for bronze working)
iron-deposits (a source of iron for iron working)
gold-deposits (a source of gold)
Terrain Types:
deep-sea
sea
shallows
swamp
desert
forest
grassland
felled
cleared
hills
mountains (high impassable mountains)
Material Types:
food (basic requirement for life)
wood (most common construction material)
stone (stronger construction material)
copper (used for Bronze Age tools and weaponry)
iron (used for Iron Age tools and weaponry)
gold (valuable in all ages, used to purchase more advanced units)
Advances:
alchemy
archery (enables archers)
architecture (needed for more advanced buildings)
bronze working (the fundamental advance of the Bronze Age)
chain mail (Iron Age armor)
coinage
composite bow
copper mining
domestication (domestication of animals, improves food production of farms)
elephant riding (technique of taming and riding elephants)
engineering
gold mining
horseback riding (technique of riding horses)
iron mining
iron working (the fundamental advance of the Iron Age)
irrigation (improves food production, allows farms in deserts)
leather armor (most primitive type of armor)
masonry
mathematics
monotheism
mysticism
navigation (needed to cross open sea)
plow (improves food production of farms)
polytheism
pottery (improves food storage?)
scale-armor (Bronze Age armor)
stone-mining
toolworking (the fundamental advance of the Tool Age)
wheel (needed to make wheeled units)
woodworking (needed to make complex wooden construction)
writing
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).