Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 3000, size 60, height 500
        4 smoothing passes
        Lower percentiles: 0% for deep-sea, felled, cleared, 25% for swamp, desert, grassland, 97% for mountains, 90% for hills, 50% for forest, 20% for shallows, 15% for sea.
        Upper percentiles: 90% for desert, grassland, 15% for deep-sea, 0% for felled, cleared, 100% for mountains, 97% for hills, 80% for forest, 30% for swamp, 25% for shallows, 20% for sea.
    Wet blobs density 100, size 100, height 100
        6 smoothing passes
        Lower percentiles: 0% by default, 50% for swamp, forest, 20% for grassland.
        Upper percentiles: 100% by default, 0% for felled, cleared, 20% for desert.
    Terrain around edge is deep-sea.

Rivers: (not attempted)

Countries: (not attempted)
    5 cells across, at least 30 cells apart, and at most 60 cells apart
    Minimum terrain in each country: 0 by default, 15 for grassland, 1 for forest.
    Start with: 0 by default, 3 for villager, 1 for village.
    Favored terrain:
        villager: 0% by default, 100% for grassland.
        village: 0% by default, 100% for grassland.

Independent units: (not attempted)
    Chance of independent berry-bushes: 0% by default, 5% in grassland.
    Chance of independent antelope: 0% by default, 5% in grassland.
    Chance of independent elephant: 0% by default, 1% in grassland.
    Chance of independent crocodile: 0% by default, 10% in swamp, 3% in shallows.
    Chance of independent lion: 0% by default, 1% in grassland.
    Chance of independent fish: 0% by default, 10% in sea.
    Chance of independent stone-deposits: 0% by default, 10% in hills, 2% in desert, 1% in grassland.
    Chance of independent copper-deposits: 0% by default, 10% in hills, 2% in desert, 1% in grassland.
    Chance of independent iron-deposits: 0% by default, 10% in hills, 2% in desert, 1% in grassland.
    Chance of independent gold-deposits: 0% by default, 10% in hills, 2% in desert, 1% in grassland.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

12 choices in side library.


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