Cavalry



Up: Table of Contents    Previous: Unit    Next: Unit    

----- Horsemen with Lances -----

Point Value: 1

Notes:
The bit made it easier to control horses, and the Cavalry was born. Under Alexander, they were armed with lances and were used to break up infantry lines in frontal charges.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 4 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Unadjusted speed is 300%.
    Needs MP to enter terrain: 99 into sea, lake, ice, road, ford, 1 into desert, semi-desert, steppe, plain, forest, river, 2 into swamp, salt-marsh, mountain.
    Needs MP to traverse terrain: -1 by default, 99 across river, 1 across road.
    Gets up to 1 free MP if needed to finish a move.

Hit Points (HP): 3.
Construction points (CP): 10.

Combat:
Can attack (ACP 1 by default, 0 vs Reed Boat, Longship, Barge, Bireme, Trireme).
Hit chances are 100% vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace, 50% vs Sappers, Spearmen, Swordmen, Slingers, Archers, Horsemen, Cavalry, War Carts, Chariots, Siege Tower, 60% vs Colonizers, Corvees, Donkey Train, Caravan, Warrior Band, Battering Ram, Ballista, Onager, 0% vs Siege Ramp, Reed Boat, Longship, Barge, Bireme, Trireme, 20% vs Phalanx, Legion, 10% vs Elephants.
Damage is 1 by default, 0 vs Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 20% vs Tribe, Village, City.

Material Handling:
    Food (none)
    Ores (none)
    Ideas (none)

Required advances to build: The Saddle, The Bit.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).