ship



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----- transportation to and from civilization -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 140 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 999 by default, 1 into sea, lake, swamp, wide-river, salt-lake, river.
    Needs MP to leave terrain: 999 by default, 0 in sea, lake, swamp, wide-river, salt-lake, river.

Hit Points (HP): 1.
Vanishes if in: true by default, false for sea, lake, swamp, wide-river, salt-lake, river.
Generic capacity for units is 2.
Relative sizes of occupants: 100 by default, 1 for explorer.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Chance to see if adjacent is 100% by default, 50% for lion, 10% for crocodile.

Material Handling:
    water, 900 storage (900 at start of game)
    food (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).