Game Overview



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*** Africa 1850 ***

This game includes 20 unit types and 13 terrain types, along with 2 material types.
Number of sides to play may range from 2 to 15, defaulting to 4.

Side advantages may range from 0 to 1, defaulting to 1.

Terrain view is always accurate once seen.

Sides move simultaneously.

Unit Types:
    explorer (the intrepid explorer, along with trusted assistants)
    horse
    camel
    antelope
    zebra
    gnu
    giraffe
    buffalo
    hippo
    rhino
    elephant
    crocodile (found around water, often deadly)
    lion (king of beasts, dangerous to tangle with)
    carcass (what's left when an animal is killed)
    canoe
    ship (transportation to and from civilization)
    tribe (a native African tribe)
    village (a native African settlement)
    town (civilization's toehold in Africa)
    city (a European city with all the amenities)

Terrain Types:
    sea
    lake
    swamp (flat terrain with standing water and vegetation)
    desert (dry terrain, no water or food)
    savannah
    forest
    mountains
    wide-river (miles-wide river)
    salt-lake
    hills
    forested-hills
    Europe
    river (canoe-able river)

Material Types:
    water (animals and people must have plenty of water)
    food (what people eat)


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).