Game Overview
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*** Africa 1850 ***
This game includes 20 unit types and 13 terrain types, along with 2 material types.
Number of sides to play may range from 2 to 15, defaulting to 4.
Side advantages may range from 0 to 1, defaulting to 1.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
explorer (the intrepid explorer, along with trusted assistants)
horse
camel
antelope
zebra
gnu
giraffe
buffalo
hippo
rhino
elephant
crocodile (found around water, often deadly)
lion (king of beasts, dangerous to tangle with)
carcass (what's left when an animal is killed)
canoe
ship (transportation to and from civilization)
tribe (a native African tribe)
village (a native African settlement)
town (civilization's toehold in Africa)
city (a European city with all the amenities)
Terrain Types:
sea
lake
swamp (flat terrain with standing water and vegetation)
desert (dry terrain, no water or food)
savannah
forest
mountains
wide-river (miles-wide river)
salt-lake
hills
forested-hills
Europe
river (canoe-able river)
Material Types:
water (animals and people must have plenty of water)
food (what people eat)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).