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----- Transport Ship -----

Point Value: 1

The Barge was used for troop transport. It was slow and vulnerable.

Side Attributes:

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into sea, lake.
    Needs MP to traverse terrain: -1 by default, 99 across road, 2 across river.
    Gets up to 1 free MP if needed to finish a move.

Hit Points (HP): 1.
Generic capacity for units is 4.
Maximum number of occupants: -1 by default, 0 for Reed Boat, Longship, Barge, Bireme, Trireme, Tribe, Village, City, Stockade, City Walls, Temple, Workshops, Granary, Scribal School, Ziggurat, Palace.
Construction points (CP): 10.

0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    Food (none)
    Ores (none)
    Ideas (none)

Required advances to build: River Transport.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.

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