Game Overview
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*** Austrian campaign in 1805 ***
This game includes 11 unit types and 11 terrain types, along with 1 material types.
Exactly 6 sides may play.
Side advantages are fixed.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
infantry (the backbone of the army)
guards (the elite of the army)
cavalry (zips around for shock effect)
marshal (controls the movements of land forces)
transport (how armies get across water)
frigate (the eyes of the fleet)
fleet (a full line of battle fleet)
balloon (fragile but good for reconnaissance)
entrenchments (temporary protection for armies)
city (a typical city)
capital (the major city of a country)
Terrain Types:
sea (deep ocean)
shallows (coastal waters and lakes)
swamp
desert (dry and sandy terrain)
plains (open terrain, with farms and pastures)
forest (deep woods)
mountains (rugged and mountainous terrain)
ice (permanent snow and ice, generally impassable)
road
river
snow
Material Types:
supply (abstract combination of food and ammo)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).