Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 0% by default, 51% for desert, plains, forest, 50% for shallows, swamp, 95% for mountains.
Upper percentiles: 0% for ice, road, river, snow, 95% for desert, plains, forest, 51% for shallows, swamp, 50% for sea, 100% for mountains.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 90% for forest, 50% for swamp, 10% for plains.
Upper percentiles: 100% by default, 0% for ice, road, river, snow, 90% for plains, 10% for desert.
Terrain around edge is sea.
Rivers: (not attempted)
Chance to be river source: 0% by default, 8% for forest, mountains, 5% for plains.
Sink is shallows.
Countries: (not attempted)
7 cells across, at least 8 cells apart
Minimum terrain in each country: 0 by default, 7 for plains.
Favored terrain:
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Routing of road from sea: 0 by default, 100 vs plains.
Routing of road from shallows: 0 by default, 100 vs plains.
Routing of road from swamp: 0 by default, 100 vs plains.
Routing of road from desert: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from plains: 0 by default, 100 vs plains, 40 vs desert, 30 vs forest, 20 vs mountains.
Routing of road from forest: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from mountains: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from ice: 0 by default, 100 vs plains.
Weather: (not attempted)
6 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).