Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 0% by default, 51% for desert, plains, forest, 50% for shallows, swamp, 95% for mountains.
        Upper percentiles: 0% for ice, road, river, snow, 95% for desert, plains, forest, 51% for shallows, swamp, 50% for sea, 100% for mountains.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 90% for forest, 50% for swamp, 10% for plains.
        Upper percentiles: 100% by default, 0% for ice, road, river, snow, 90% for plains, 10% for desert.
    Terrain around edge is sea.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 8% for forest, mountains, 5% for plains.
    Sink is shallows.

Countries: (not attempted)
    7 cells across, at least 8 cells apart
    Minimum terrain in each country: 0 by default, 7 for plains.
    Favored terrain:

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:
    Routing of road from sea: 0 by default, 100 vs plains.
    Routing of road from shallows: 0 by default, 100 vs plains.
    Routing of road from swamp: 0 by default, 100 vs plains.
    Routing of road from desert: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from plains: 0 by default, 100 vs plains, 40 vs desert, 30 vs forest, 20 vs mountains.
    Routing of road from forest: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from mountains: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from ice: 0 by default, 100 vs plains.

Weather: (not attempted)

6 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).