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On Sun, 2004-10-31 at 10:39, Eric McDonald wrote:
mygame.g:
... (define USE_SOIL_COMP false) ...
omniterr.g:
... (if USE_SOILCOMP (terrain-type soilcomp-k-lvl-0) ... ) ...
(if USE_SOIL_COMP) (terrain-type solicomp-k-lvl-0) ... (end-if)
I'll try to write a test module for the omniterr.g library to see if it's at all playable. However, in order for it to work as I envisioned it, the axial-tilt bug and the coating display bugs will need to be fixed. Both of these bugs can be reproduced using the version of omniterr.g on my website.
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