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Bug: Incomplete units escaping from captured transports
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Wed, 29 Sep 2004 17:38:46 -0700
- Subject: Bug: Incomplete units escaping from captured transports
I've discovered that, in knightmare.g, when I capture various kinds of
monster lairs, if an incomplete (under construction) unit exists within
the lair, it has just as much of a chance to escape the captured lair as
a completed unit of the same type. Furthermore, when I try to destroy
the incomplete unit, it is able to counterattack normally!
---
Lincoln Peters
<sampln@sbcglobal.net>
Be consistent.
-- Larry Wall in the perl man page