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Bug: Incomplete units escaping from captured transports


I've discovered that, in knightmare.g, when I capture various kinds of
monster lairs, if an incomplete (under construction) unit exists within
the lair, it has just as much of a chance to escape the captured lair as
a completed unit of the same type.  Furthermore, when I try to destroy
the incomplete unit, it is able to counterattack normally!

---
Lincoln Peters
<sampln@sbcglobal.net>

Be consistent.
             -- Larry Wall in the perl man page


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