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Re: New Windows Installer and Source Tarball


Jim Kingdon wrote:
I also reduced the ACP of Elephants in the Advances game in an attempt
to make that unit type less deity-like and thereby make other units
such as Chariots more attractive.

Something needed to be done, that's for sure. Elephants were very
powerful and dirt-cheap to build (in terms of what advances you need
to get that far).

Agreed. I also think that it is mentioned somewhere that Elephants are considered to be an archery platform. If so, then perhaps Joinery (the advance needed for Archers) should be required as well. Also, some sort of construction advance should be required, since I seem to recall images of elephants with little towers on their backs. Additionally, there is the animal training/guidance aspect; perhaps some animal guidance skills (like a caravan) should be required. They certainly need to be made more expensive. The ACP reduction was just the first screw being tightened....


It might also be necessarily to play with the hit-chance
(for example, the help hints that elephants are particularly good
against cavalry.  Well, maybe they aren't so hot against other kinds
of units).

That is another possibility.


Eric

P.S. Those looking for a little bit of fun with the game could try something like the following:
sdlconq -g advances -e,mplayer+3 10



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