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I also reduced the ACP of Elephants in the Advances game in an attempt to make that unit type less deity-like and thereby make other units such as Chariots more attractive.
Something needed to be done, that's for sure. Elephants were very
powerful and dirt-cheap to build (in terms of what advances you need
to get that far).
It might also be necessarily to play with the hit-chance (for example, the help hints that elephants are particularly good against cavalry. Well, maybe they aren't so hot against other kinds of units).
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