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Re: The border between fiction and reality


>> So what is this selected unit doing in a basically non-selective action?
>> Well, it turns out that if the overrun fails because you don't have enough
>> ammo to hit all units in the stack, the action is converted into a
>> selective attack against the unit under the cursor.
>
>Hmm.  Seems pretty confusing.  I could see making it selective in
>general, or non-selective in general, but having it sometimes one and
>sometimes another seems odd.
>
>If we want selective, I assume the way is to have the UI pass a unit
>view, not a unit, into the kernel.

Right. I am currently testing one way of doing this using two new tasks
(TASK_ATTACK and TASK_FIRE). I would prefer to do everything at the action
level, but that proved difficult due to complications involving the network
code.

>But making it consistently non-selective is the way I would lean.

That would certainly be simpler. But perhaps less fun :-).

Hans



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