This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Major bug and what to do about it (long)


On Mon, 16 Aug 2004, Jim Kingdon wrote:

> The attack into an empty cell exploit still exists with attack ("a").
> For example, in the standard game cruise around the ocean, trying to
> attack random sea cells.  One will eventually find a submarine.

Yeah, I only plugged the hole for firing because that was what was 
bothering me at the time. I didn't bother fixing it for attacking 
as well.

> because the AI doesn't know to exploit it and a human player won't
> have the patience to exploit it all that often.  But it would be nice
> to plug, if doing so doesn't cause other problems.

I think it is important to fix because if a human player just had 
a transport full of troops sunk by a sub, and happened to have a 
few destroyers in the area, I can bet that he/she would exploit it 
if he/she knew about it. Vengeance knows no bounds.

Eric


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]