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Re: Wrecked-Type Doesn't Apply to Detonating Units
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sat, 14 Aug 2004 10:42:49 -0700 (PDT)
- Subject: Re: Wrecked-Type Doesn't Apply to Detonating Units
> I don't recall intentionally setting it up that way.
> I suppose it could
> be made to do so, but I am not sure whether that
> would be a good idea or
> not. What if a detonating unit can also destroy
> another unit through
> conventional means? I guess we could pretend that
> this is never a real
> game design possiblility, and let the
> 'wrecked-type-if-destroyed' table
> handle detonation deaths as well. If we don't, then
> probably YANT (yet
> another new table) is called for:
> 'wrecked-type-if-blown-up', perhaps?
I think it's forseeable that you could want different
wreck-types depending on whether a unit destroys
another unit conventionally (In this case I'm thinking
of ships or battlemechs with nuclear engines, which
when destroyed or self-destructed perhaps cause
different effects than their regular attacks) but, for
now, I think it would be fine to just default the
wrecked-type-if-killed table to apply to detonating
units. As far as I'm aware, there are no current
games that would be adversely affected by this and
there are a couple cute things I want to do with this
feature in Opal.
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