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Re: time.g weirdness
- From: Hans Ronne <hronne at comhem dot se>
- To: Robert Goulding <Goulding dot 2 at nd dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 10 Aug 2004 19:51:27 +0200
- Subject: Re: time.g weirdness
>Twice I've been playing time.g using the new Mac OSX binaries; and in
>both games something weird has happened to one of my triremes. Having
>developed tech to the City level, I've sent off an unneeded trireme to
>explore uncharted territory by clicking at random on a black section of
>the map. Each time, the boat has reached the place I clicked - but
>that place was inland, so that the trireme is now stuck! I've attached
>a little snapshot from my most recent game. Here, the trireme is
>awaiting orders, having reached the position I sent it to...
Now, that is a strange bug, indeed. I could not reproduce it, but I presume
that is because it appears at City level, as you said, and I did not have
time to play the game that long. Could you send me a saved game where this
bug is "enabled" so that I can study it in more detail?
Hans