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Except that, if we do it your way, there is no variability in when the
units appear.
If you want barbarian invaders to start appearing at
random intervals but after at least 100 turns, you can add that
randomness by using Elijah's method.
I think that what Xconq should really have is a mechanism for generating independent units that appear in random places at random times.
Although in many cases, additional constraints would be required (it would rarely make sense for a barbarian horde to spontaneously appear adjacent to your capital city, for example).
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