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Re: Issues with Time: Combat through the ages.
Eric McDonald wrote:
> On Wed, 28 Jul 2004, Henry J. Cobb wrote:
>> Infantry should be cheaper to build than armor.
>
> How much cheaper would you suggest? And why?
Infantry production needs to be continued into the Postmodern era for
helicopter operations. (And Calvary needs to be continued into Metros so
you've got something other than just infantry during this time.)
Perhaps have a best ground combatant cost of say 6 turns and the mix
changes and improves over time. (Infantry and armor could both be at 6
and Cavalry at 8.)
> Also, did you ever figure out what more reasonable capture chances
> would be for the Galaxy 2 game?
The problem is sequencing rather that percentages.
The human player should not be allowed to just sit on his worlds and come
out and snipe as needed.
Perhaps allow the enemy ships to bombard the planets and eliminate the
ships that are parked on the landing field.
--
Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes
and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt